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Contest: Village Defenses

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Contest: Village Defenses


The villages were created, but something was left out! Each village by default has two defenses that protect it in some way, shape or form. But what does each defense actual do? That is where you all come in! The defenses that need descriptions are listed bellow. We have in the world guidelines, two defenses each listed without descriptions. You may use those, or you may create something new and unique. This contest applies for each village individually. We would love to see what you guys come up with! You may enter for all three of the villages if you so choose to, though you will win only one prize if you happen to win for more then one.

Rules of Creation
- The defenses should not use chakra for their effects, though they can have weird abilities within reason
- Defenses cannot be man made, though they can be physically enhanced by human hands
- The defenses should at base have to do with where the village is located

First Prize
- We will publish your defenses for the village.
- Three training credits for jutsu of any rank
- 500 Experience Points to be distributed among the characters of your choice

Second Prize
- Two training credits for jutsu of any rank
- 400 Experience Points to be distributed among the characters of your choice

Third Prize
- One training credit for a jutsu of any rank
- 300 Experience Points to be distributed among the characters of your choice

Participation Credit:
- 100 Experience Points to be distributed among the characters of your choice

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Sun Country - Kawagakure:

Water sources in the country are heavily protected by the ninja. As such, any large scale invasions would not be able to hold out for a long period of time because the invaders do not have a steady source of water to hold a siege for long. Because of the lack of water, they would get dehydrated faster than the home field advantage of the Kawagakure. Because they are used to the heat, they also have a higher tolerance to the temperature compared to the rest of Seichi.

 

 

 

Water Country - Yugegakure:

The country constantly rains. As a result, the lands are rather mushy and well, wet. Those not used to weather and terrain fall prey to the natural landscape, having their speed in regards to walking or running on the surface dumbed down. Invaders also have to deal with the sudden eruptions of the many volcanoes that make up the Water Country.
 

 

Frost Country - Yamagakure:

The hidden village of Yamagakure is situated on top one of the tallest mountains currently existing in Seichi. Because of that, invaders would have to climb high in lesser air density. This results in them having shorter breath and getting tired more easily. Also, if they were to invade, the height advantage of the village makes it extremely difficult for invaders to get the upper hand in a battle because of the numerous obstacles that can wipe them out like vision, avalanches, and 'height'.

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Water Country - Yugegakure

 

The boiling volcanic waters atop which Yugegakure is build prevent entry through swimming or use of Suimen and the billowing clouds of steam obscure vision througout and around the village. Even approaching is difficult due to the maze like forests that surroud the volcano, further compounded by the lack of visibility.

Once inside the sheer heat can be exhausting for non residents and being limited to travelling across walkways suspended above the water enemy mobility is brought down to the defender's terms.

 

Sun Country - Kawagakure

 

The sands surrounding the canyon are fine in such a way that sound carries through them and is amplified by the mineral bedrock beneath. These sounds are carried through the earth into the valley where residents are able to hear the footfalls of intruders approaching from above.

Attacking from the river is no easier as the rushing waters from the west make travel from that direction suicide for all but the most skilled navigators. Even if they do manage to travel along the river as there are only two entry points on the east and west which are continually flanked by the canyon walls it is easy to focus defences and lookout spots at these points. The canyon walls harbour many hidden caves from which sentries are able to observe approaching invaders from both sides of the village, and send chains of messages through each lookout point via a system of mirrors.

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Kawagakure

Transition of the rapids to calm waters is assisted by the natural formed dams along the Aleena river. It was behind one of the larger dams which allowed Kawagakure to be formed as it allowed a calmer pool to form, usable for a source of water, before pouring down into a beautiful waterfall below. Once shelters were established, shinobi and civilians saw the benefit of using the dams as a potential source defense and power supply respectively.

Augmenting the height of the dam, it allowed more water to be stored as well as using the controlled flow of water as energy. For defense, the dam can be opened completely to produce a flash flood at the bottom where most of the major pathways to the village are located.

The dam is also passable on top and acts as a pathway to the entrance of the village, funneling through a narrower opening for better observation who/what enter through the village gates.

Yugegakure

At good potion surrounding the crater of Yugegakure contain randomly shooting geysers of water. Due to heat of nearby volcanic activity and constant supply of water, fountains of water shoot out at random intervals showering the land with boiling hot water. Due to the presence of minerals in the water, they behave strangely against chakra though few have even study why or how this happens. Studies have not been able to tell if this was due to the Upheaval or just naturally occurring. Even without knowing how, this phenomenon provides protection to good portion of the crater's perimeter allowing shinobi to focus there defenses on the limited entrances to their village.

Yamagakure

On of the wonders found in the tunnels of the Tenken are the presence of naturally occurring ice mirrors. Whether due to the relatively hotter temp inside the tunnels, rocks making the wall or other factors, these mirrors come and go along the tunnels sides. The reflections can cause even those familiar with the tunnels to pause as they may cause turns to look like dead ends and dead ends look like long corridors. Certain shinobi in the village have tried replicating this phenomenon on demand and studied which portions of the tunnel to put mirrors to fool intruders and prevent them from locating the proper pathways towards the village entrance.

Edited by kaleidoscope

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Kawagakure: As befitting a hidden village located in the middle of the Sun Country, Kawagakure's primary form of defense is it's inhospitable location. While Kawagakure benefits from the large river that cuts through the country like a knife, invaders are not quite so lucky. Should invaders come from either the north or the west, the seemingly endless sand dunes can spell the demise of all but the hardiest of people. Water is scarce in these areas - only small, scattered oasis provide that life giving liquid, and with the rolling dunes a person could pass within close proximity to one and would never know it. Another danger of the desert, if invading from an outside nation, is the risk of 'snow blindness'. During the midday hours, the sun can shine so brightly upon the sandy dunes, that those without adequate protection could find their corneas burnt out through over exposure to the glimmering grains. Of course, night is no picnic either, as the desert can grow bone-chillingly cold and those who do not prepare for such could find themselves suffering from hypothermia.

The final defense Kawagakure holds against those that would do her harm is the optical illusion of mirage. Unless one knows precisely where the village lies - and, let's face it, the shifting sands can ensure that even those familiar with the desert could get lost -, then this illusion is particularly effective. The heat of the desert can mess with the eyes of those gazing out over it's vast sea of sand, the shifting air causing people to see things that are not there - or miss what is. The mirages near Kawagakure seem to be especially bad; there are reports that even people intimately familiar with the village have failed to see until they were within only a mile or two.

Yugegakure: The ocean serves as this village's first and foremost defense, as it's rolling waves are unpredictable at the best of times and hazardous at the worst.Swimming is also not recommended in the waters off the coast of the island Yugegakure is located on, as the sharks here seem to be both unnaturally large and fearfully aggressive. Aside from this, thanks to the volcanoes that dot the island, it is almost permanently shrouded in a veil of constant mist. If those in ships were to try and brave the mist, all but the most experienced and familiar sailors might find themselves run ashore, or their ships skewered on jagged rocks that jut fourth from the sea.

Once on the island, Yugegakure has made great use of the large, active volcano that smokes atop the island - and while they are not foolish enough to trigger full on eruptions to stave off invaders, the ninja of the village have placed several explosive charges around the mid point of the volcano on which Yugegakure sits. If attacked, the ninja can detonate these charges on whatever side they need to defend - blasting holes in the volcanic sides and letting lava flow freely over their attackers. 

 

Yamagakure: Ice-tipped, jagged mountains are your enemy here. From freezing temperatures that can easily drift into the negatives - sometimes several degrees below, to  howling winds that threaten to knock someone off a precipice, this entire land seems hand made to kill people. Snow and ice cover the vast majority of this mountainous region, making footing uneasy at best and impossible at it's worst, and the constant precipitation and below freezing temperatures make a perfect recipe for frostbite. During the day, when it is not spitting snow, the sun glares upon the snow, reflecting it's bright wrath upon those without adequate eye protection. People who stare too long into the snow may find themselves permanently blinded by the glare, for 'snow blindness' is aptly named.

 

And finally, the ninja have learned to use the natural defenses of the Snow Country to their utmost - at several key chokepoints in the mountainous paths leading to the village, they have placed small explosive charges. These charges, when ignited by those who constantly watch the pass for invaders, explode and trigger large, deadly avalanches - their purpose to bury the village's enemies in a frozen tomb of ice and rock.

Edited by Herabec

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Alright, I think the official closed date of this will be the 16th of August, a full month after the contests start and the one month anniversary of the re-opening of TNF.
Get your submissions in here before then guys! To those that sent me PM's of entries, I didn't respond to you so I wouldn't loose track of them. But, I got them. -nods-
 
PM'd Entries (They were on time and before the cut off)

 

Demideviluk
 
Water Country - Yumegakure
---
The Hive: The village is surrounded by several nests of specialized Bullet Ants that have been bred to sense those who intend to cause harm to the village. In normal circumstances, the hives will not cause any harm to any human lives and will continue to go about their work uninterrupted (unless a nest is deliberately tampered with). However if a nest senses danger, the entire nest will react and thousands of Bullet Ants swarm from their nest intent on repelling the invader.
Each any is approximately 1 inch long and resemble stout, reddish-black, wingless wasps and a single sting from one of these ants will cause pain to shoot through the body with the intensity of being shot. It is described as causing "waves of burning, throbbing, all-consuming pain that continues unabated for up to 24 hours"
 
Sun Country - Kawagagakure
--
Solar Array: Atop the tallest buildings within the village are deployed an array of giant lenses that are designed to magnify and focus the sun’s rays and then to direct huge pillars of intense light out into the surrounding area. Those in the areas targeted by the beams will feel the true fury of the suns wrath, light and heat beating down upon them without mercy: blinded, burning and feeling temperatures well above and beyond the usual Rikuhuu climate.
 

kaleidoscope
 
Kawagakure
 
Transition of the rapids to calm waters is assisted by the natural formed dams along the Aleena river. It was behind one of the larger dams which allowed Kawagakure to be formed as it allowed a calmer pool to form, usable for a source of water, before pouring down into a beautiful waterfall below. Once shelters were established, shinobi and civilians saw the benefit of using the dams as a potential source defense and power supply respectively. 
 
Augmenting the height of the dam, it allowed more water to be stored as well as using the controlled flow of water as energy. For defense, the dam can be opened completely to produce a flash flood at the bottom where most of the major pathways to the village are located.
 
The dam is also passable on top and acts as a pathway to the entrance of the village, funneling through a narrower opening for better observation who/what enter through the village gates.
 
 
Yugegakure
 
At good potion surrounding the crater of Yugegakure contain randomly shooting geysers of water. Due to heat of nearby volcanic activity and constant supply of water, fountains of water shoot out at random intervals showering the land with boiling hot water. Due to the presence of minerals in the water, they behave strangely against chakra though few have even study why or how this happens. Studies have not been able to tell if this was due to the Upheaval or just naturally occurring. Even without knowing how, this phenomenon provides protection to good portion of the crater's perimeter allowing shinobi to focus there defenses on the limited entrances to their village. 
 
Yamagakure
 
On of the wonders found in the tunnels of the Tenken are the presence of naturally occurring ice mirrors. Whether due to the relatively hotter temp inside the tunnels, rocks making the wall or other factors, these mirrors come and go along the tunnels sides. The reflections can cause even those familiar with the tunnels to pause as they may cause turns to look like dead ends and dead ends look like long corridors. Certain shinobi in the village have tried replicating this phenomenon on demand and studied which portions of the tunnel to put mirrors to fool intruders and prevent them from locating the proper pathways towards the village entrance.

 

Edited by Enkou

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Alright, I think the official closed date of this will be the 16th of August, a full month after the contests start and the one month anniversary of the re-opening of TNF.

Get your submissions in here before then guys! To those that sent me PM's of entries, I didn't respond to you so I wouldn't loose track of them. But, I got them. -nods-

Contest closed. Thanks for entering! :D

 

Winners will be announced by the end of the month.

Edited by Blazestorm

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