The EJ special genjutsu has a heal of 2.3% of damage(at level 100)
Multiple jounin and even the chuunin heal genjutsu has a higher heal than this EJ special jutsu
also,the Bloodline jutsu(for Skybreak Dragon
) Darkcloud is plagued with a similar horribly low residual damage,even at lvl 100 and 200 the res damage is beyond negligible.
The jutsu Kraken Gaze
and Dark cloud has effects far beyond their counterpart for other offenses,especially considering genjutsu is suppose to have the higher baseline for effects.
My question is,why is it that at lvl 100 Kraken gaze will be healing less than a lvl 20 jounin heal ninjutsu(shatternstone was it?)(really any heal jutsu will work as an example)
So, can someone explain to me the balance behind these 2 jutsu having such negligible Effects at EJ rank?
the time and investment it would take to get these both to lvl 100 chakra and ryo wise is not worth it for the end reward of what they seem to give(I can't comment on the residual dmg for kraken gaze since I haven't unlocked it either,but I can't imagine its anything amazing due to the current trend with heal/residual genjutsu at jounin/ej)
*But..Zaney senpai obviously it will heal more at endgame*
I can't comment on endgame damage,but lets put it into a perspective I can predict and comment on,say a month from now I'll be dealing 100k damage average,I'll be healing 2.3k(a month from now we'll prob have close to 600k hp)
2.3k dmg healed 100k damage dealt,enemy Nin user does 40k and heals 3k health,at more damage they'd have outhealed me with a normal jutsu,vs me using a special jutsu(of the highest rank) and probably hitting higher.
Same can be said for the Bloodline jutsu with its horrible Residual damage,at lvl 100 and 200 the res will still be in the hundreds for first turn.
*Ok..ok..But..it has 3 effect effect tags so they can't all be op*
Yea ok,I can't even say fair enough because this is either poor farsight from a design perspective or just one big overlook balancing wise.
So lets say with 3 effect tags we have 1 value that all 3 effect tags should make up,to keep it balanced or inline.
lets say this value is 100
So lets distribute it using 100 as the value
50 to offense debuff
25 to res
25 to heal
seems fair right?wrong
instead of having 3 effects,what you end up with is some poorly bred mongrel of a jutsu
the heal and Res are now useless,and the only useful thing is the offense debuff,essentially it says 3 effects,but really it only has one.
the problem is that,with the values on the heal/residual being so low,they don't scale the same as say a general/deff buffer/debuffer
2.3% debuff/buff scales better than a meager 2.3% heal based off damage.
tl;dr:Give jutsu one or 2 properly distributed tags or just one tag,rather than 3 or 2 tags with only one being useful.