I think this is basically suggesting a new core (a new and updated version of the game), which wouldn't go over well with most people. Once a newer version of the game is out, all the work people put in to the previous version becomes null and void. New players will join the new server, the new server will be more active, it will require more attention from the staff, the old one will fall into disrepair, some players from the old server will migrate to the new one because there's more action, etc. Even if it's the exact same game just with a fresh start, it would make the old server obsolete.
While Yumicho's suggestion is well thought-out, it's also a massive amount of effort and a huge change to the game. At that point the staff's resources would be better spent creating a new core, right?
Why not merge the ideas here and make something that takes the best of both. The problem I'm seeing is newer players have little to no incentive to play the game in it's current state. Knowing it will take 6 months minimum to survive 2 rounds against some of the most active players in PvP is incredibly discouraging. Segmenting the TNR population could help retain some of the new players when their fights are relatively close, and they don't feel discouraged by the massive disparity between them and older players.
A fairly simple hybrid idea would be something called "generations". When new players rank from Genin to Chuunin, they'll be informed that upon ranking they have the choice to join a generation of ninja who have been playing for a similar amount of time. A generation will be completely isolated from the main player base in regards to PvP (as I can't see the benefit to separating anything else).
Generations will last for X period of time before they join the main game, and a new generation begins. Players that are currently in a generation will appear on the combat and scout pages, but will not be able to be attacked by anyone outside their generation, nor will they be able to attack anyone not in their generation. Hopefully this could be resolved similarly to how players no longer have an attack link in some situations. (I don't see any harm in allowing them to spar, but I don't really see that as a high priority issue either.)
Also when a player attempts to rank from Genin to Chuunin, they'll be informed of how long the current generation has existed, and how long before it joins the main game. They'll also be told when a new generation will begin, and hopefully some helpful info like, "generations aim to provide a healthy environment for new players to learn the game" and "don't rank 3 days before a generation ends" etc.
Generations could last anywhere from 3-6 months, they could overlap, there could be tiers, they could have cool names, there's a lot of wiggle room. Hopefully something like this would be less work to add to the game and could resolve some of the issues players experience when first starting out, without erasing the work existing players have put in to the game.
Some obvious flaws :
- War (duh)
- Some no lifers will still be the strongest of their generation and everyone will feel like EJ when they can't stop them from killing newbs
- Can't kill that annoying guy stealing my copper when I'm trying to mine cuz he has generation protection or w/e
- I bet it will still be really hard to code
- New players are really gonna hate it when they finally have to join the main game, but at least they made some friends probably
- Older players are really gonna hate it when their food puts up a fight
- It's my idea
- Doesn't help new players catch up to old players, it's just a band-aid
- The game is already really old, maybe it's too late for an idea like this idk
Anyway this seems like a good compromise of the two ideas, I'm sure someone else can think of ways to make it cooler.
TLDR : New Genin join "Generations" that last 3-6 months when they rank to Chuunin, which will make them unable to attack or be attacked by players not belonging to that generation(they can only fight each other). They will still be part of the main game in every other aspect, aside from PvP. When the generation comes to an end they will become fully part of the main game(aka attackable), and a new generation will begin.