I kind of like where Faithy is going with AI battles. This would make it easier to involve weaker players, also you enter Samui right now and the only people who ever wake up are guys with over 400mil experience. So if you're lucky, you might be able to stick around long enough to sabotage a point or two. Granted, maybe they deserved to be awarded for being able to keep their weak players asleep so much, but it makes war kind of boring.
I would tweak Faithy's idea though to prevent a village from purposefully trying to ignore actual players and only going for AI. We've gone back and fourth to try and figure out what to do with sabotage to make it a fair amount of points, less boring, but still not OP. What if we set the sabotage timer to 30 seconds and then after 30 seconds of AFK, you go into battle against an AI like in Faithy's idea. This would still allow for her PvE idea to work out, but it'd be much harder to avoid opposing villagers entirely.
Leading Village Can't Heal SP
I don't really see a benefit from preventing the leading village from healing SP. I mean, I guess it would keep wars shorter by a little bit, but there wasn't a problem with Samui healing too many points in this war. The only reason they have so many points is because of a bug. In truth, their points are pretty low considering how little we raided there when we realized their SP wasn't going down.
I'm sorry for sounding like a broken record, but I'm going to harp on this yet again because I think it's important: I think that the amount of points healed/destroyed needs to be a flat rate and not follow the pvp experience system. Here's the thing: if someone can already kill you, then they have an advantage. They don't need to be awarded more points. On the other side of the issue, if someone commonly kills you, and they get more SP healed/destroyed because of your stats, how is it fair for you to get less SP healed/destroyed if you are finally able to kill them? We especially see this problem with CFH. Of course jounin will get the maximum amount of points destroyed/healed when they take down an EJ together, but since an EJ is killing a jounin, the points awarded will be less than if they killed an Elite Jounin.
Amount of SP Healed/Destroyed per Kill
Once again, to prevent abuse of battle holding and CFH issues, I think that the amount of SP Healed or Destroyed per kill should be the same. This way, if you kill one jounin in a CFH and lose to the other, it will net you nothing. Evoli made a good point that with it unbalanced right now, you still net more when you are CFH'd upon in an enemy village. The reason that's still unbalanced is because EJ don't get to choose whether they are CFH'd on or not. That choice is entirely up to the jounin. Also, if I attack a jounin in their own village, I'll net more SP whether they CFH or not. They will never initiate a battle against me in their village because of this, meaning, there will be less CFH battles in the village of the CFHers. You are much more likely to be CFH'd on in your own village because they know that if you ignore them, they can sabotage points, if they attack you, you'll lose even more.
I believe in the second Darken war, the only 1v1 war that wasn't bugged, you earned more points for healing than you did destroying, yet that war lasted less than a week. If we're really worried about wars lasting too long, then there are other things we can do to help shorten it. I just see too many ways that stat based SP awards can be unbalanced.
Starting Village SP
This is one way we can make wars shorter if we find out that they are too long after making SP healed and destroyed equal. Like I said, I'm not all that worried about wars lasting too long, but if they are after testing this out, then we can look at the average rate destroyed per day and multiply that by 7 to determine the desired starting SP.
I agree with Az and Nexi that both villages should start with the same amount. I don't understand how war affects the destruction of structures, but you can just make it so a village with more structures can only lose the same amount as the village with less structures. That way, villages who worked hard for their structure points don't get a disadvantage for their hard work.
Edited by Shikayaru, 15 July 2015 - 04:19 PM.