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Terriator
19-07-2009, 13:23
So, here's a thread with the status of the new battle system - will be updated frequently.

1. PVP Battle System (~100% Done) 1.1.Basic Functions
1.1.1.Setup of main battle screen
1.1.2.Revamped turn system: everybody moves at once, execute moves, control battle
1.1.3.Call for help functionallity – implementation in scout area
1.1.4.Parsing of the battle log
1.1.5.Rewrite all jutsu effects
1.1.6.Rewrite all item&weapon effects
1.1.7.Rewrite all bloodline effects

1.1.8.Win / lose conditions, battle ending and battle control (throw away dead users)

1.1.9.Fleeing
1.2.New Functions
1.2.1.AOE-tag addition for all jutsus.

1.2.2.Summons (add an AI user to aid in battle)
1.3.PVP Specifics
1.3.1.Kage Challenges– 1on1 only

1.3.2.Spars

1.3.3.Bounty-hunters

1.3.4.ANBU-points

1.3.5.PvP Points

1.3.6.Village funds
1.4.AI system as an extention of the PVP system
1.4.1.Allow AI users to enter on either side of multibattle

1.4.2.Battle Arena: 1on1 only

1.4.3.Missions; specifically A missions where all opponents are faced at once

1.4.4.Crimes

1.4.5.AI traits

1.4.6.Events

1.4.7.AI jutsus etc

1.4.8.Travel Fights

1.4.8.AI Kage
1.5. Final Testing before closed testing on development domain

1.6. Closed testing

1.7. Code Optimization

1.8. Public Release


Green = 100% Done
Blue = 75-99% Done
Orange = 10-75% Done
Red = 0% Done

sivauchiha
19-07-2009, 13:38
1.1.2.Revamped turn system: everybody moves at once, execute moves, control battle

1.2.2.Summons (add an AI user to aid in battle)

cool
u rock
^_^

L_of_death
19-07-2009, 14:51
did I see summons!?!

Qinman
19-07-2009, 15:01
great job Terr!
gotta love this new system...

Marshal
19-07-2009, 15:06
Looks great.Well,what can I say.amazing and good luck on finish it.I hope it will be done by the end of summer.I mean,with all changes and tests.

blkStar
19-07-2009, 15:23
battling is so gonna rock when this is finished!!! i really cant wait any longer but i wonder what the summon thing will be about not really sure but i have a hunch...

xRockerDavidx
19-07-2009, 16:58
Keep up the good work, happy birthday by the way.

Sasuke92
19-07-2009, 17:07
Wow Go Terr ^_^.You're just incredible.After you'll finish this new battle system every1 will fight just so that they would test it :)

R41D3N
19-07-2009, 18:27
AWESOME!!!

Summoning an AI .... :P

thnx a lot for this new battle system Terr!!!

Tigerfire
19-07-2009, 18:37
Hopefully the AI(Summon) pwns ;3

Now I have to wait 1-2 weeks for this DD:
~Waits Impateintly~

Do your best Terr......! DD;

sebihp2007
19-07-2009, 19:21
Right now I'm like:
"Oh.. my... freaking ...God. Is that the "summon" word over there ?"

Marshal
19-07-2009, 19:51
I don't expect a lot from "summon".It would be some 2x or 3x weaker AI than you are or something.Basically,dog,lawl~ dog? what was I thinking about..

It sounds all great,let's just wait and see.

Oh,yes,GoW.He said 1-2 weeks before start to test it.All might take 3-4 weeks,ne? Hopefully 3.

Happy birthday Terriator.

Durch
20-07-2009, 00:53
Awesome can't wait for it~ and Happy Birthday Terr.

kuroro666
20-07-2009, 02:55
wow, i was thinking of the "summoning" thingy days ago, i wanted to post but suggestion section is close so i just kept it to myself. ^_^ nice.

since its here: i think its better if summoning can only be used once per battle, or until the summon disappears. this way, people won't keep on summoning. ahaha... but i'm sure terr had thought about this before me. so i'll just wait til it's done.

JokoSembung
20-07-2009, 05:26
i hope there is no bug in the new battle system. Yupz... that afraid me a lot

Kuroiken
20-07-2009, 23:14
SUMMONS?! GREAT!! this is gonna rock when it's finish! Also, Happy Birthday!!

hi_sai1
21-07-2009, 00:46
sounds good

Darklightning
21-07-2009, 10:24
i still can't get the basis of how the PvP specifics will be made, i have a rough idea its about the last hit?
oh well...looks interesting.

happy bday terr

funnyassassin
21-07-2009, 15:40
Hmmmmmmmm.... Summoning AI's........ I bet it will cost you chakra/stamina to that....

I hope the Rock, Earth, Blood Golems and Thief too are available in the choices ;p

Well this gonna take some time.... We will just have to wait.....

Jmoss1806
21-07-2009, 16:14
Will the summons be free or will you have to pay to get them like forbidden jutsus? Also, will we be able to lvl the summons or will they just have a static starting lvl?

Dynast
21-07-2009, 16:19
I wonder if my puppies'll need a name change...

moinak_mitra
21-07-2009, 17:00
Cool good work terr , look forward to further developments.

Misc
21-07-2009, 19:37
well firstly I will say plan looks quite good and I hope you had a nice birthday

well as far as summons I could imagine earth hound/fire hound having a different function in multiplayer. It is also possible that there would be several AI summons where I would assume you would get a weak default AI and some stronger AIs available.

Another option is that several new summons could be introduced as jutsus (or equiv call function) that could potentially even be taken from BA opponents list.

Another option is that summons would essentially be trainable a bit like a player char so that you would equip it and potentially even supply it cha/sta etc

Jmoss1806
21-07-2009, 21:05
That's what I was thinking with the summons. Making them trainable would be a nice addition. So that way people will actually have to play the game to lvl it and not just log on every 3 hours and BAM its up another lvl.

Darklightning
22-07-2009, 11:27
well if the summons were trainable then we'd have a whole pet system :\
wed need to train it jutsu/tricks or something...just for laughs though...

Aeterno
22-07-2009, 11:50
It's easily expandable into pets / puppets. It's the same system with a different name. Although puppets would be called into battle slightly differently due to the equipment mechanics of the puppet parts.

But I'd still advise the lot of you not to get too greedy ~__~ that's been y'all downfall in the past.

Pain_Without_End
22-07-2009, 17:23
Go there jutsus with damage to area?

Tigerfire
22-07-2009, 19:41
Pets would be cool, Like a Dragon or a PedoBear, etc.. xD
But a Puppet/Pets system where you can buy different kinds and train them and etc. That'll be awesome

AnimeMexicano
22-07-2009, 19:45
1.4.3.Missions; specifically A missions where all opponents are faced at once

OMG!!!! That will be so BA!!! I can't wait for this. xD All that agree say "I"!!

Tigerfire
23-07-2009, 02:53
1.4.3.Missions; specifically A missions where all opponents are faced at once

OMG!!!! That will be so BA!!! I can't wait for this. xD All that agree say "I"!!

I!! lols I just read that right now too, Sounds like it'll freakin PWN!!!!!!

Bfaruhi
23-07-2009, 15:59
i registered on the forums just to say Good work Terr, thanks.
this is very appreciated.

kakashixxx12
23-07-2009, 20:05
omg this will be so cool *esplodes due to excitment*

zaney
23-07-2009, 22:48
This is like Core2 coming out all over again xD

AnimeMexicano
24-07-2009, 00:54
Aet came back to visit!!!! O.O *Waves at Aet......Pokes and flees*

On topic now. xD Just hoping the AI that we can call aren't weak and wondering how they well show up according to our levels.

Darklightning
24-07-2009, 11:26
Aet came back to visit!!!! O.O *Waves at Aet......Pokes and flees*

On topic now. xD Just hoping the AI that we can call aren't weak and wondering how they well show up according to our levels.
thats actually a good point :\
when we call for AI help they should be trainable so they can get stronger or they should be at balanced strength with the users ^^

also i like how the call for help system works with the whole calling for help ^^
but if nobody comes to help will the "enter the battle" thing be gone in the next round?

AnimeMexicano
24-07-2009, 12:58
Um trainable AI would take lots of coding. xD I think we could substitute them with our alt. xD but I think they might have thought of something in this case. xD

Marshal
24-07-2009, 13:31
I believe it should or else everyone would spam that thing though.
Also,good news that if you get one-shot by opponent you won' t receive any help,that's just wise.


Next,those trainable AI's everyone been talking about,well,I don' t know,it does sound complicated although fun as well.
I think it will be more like summon with 30%-50% of original users strength.
Another speculation,ignore me,eh.

Kavier
24-07-2009, 13:34
I'm curious, based on the new screenshots, are we to infer that we can use heal/buff jutsu's on friendly targets and they will be effective?

Summons sound interesting... depending on the execution it could add a whole new dimension to how the game is played. If it becomes useful i see where summons would need to be tiered as well.

will justu power be reduced in multi battles? I can see where some jutsus are actually more effective in a multi battle than a one v one, for example AOE types. i guess there is alot to be ironed out. Great work so far.

Aeterno
24-07-2009, 13:37
AoE requires significant changes to the underlying database and the actual jutsu scripts.

It's possible, but since users aren't laid out in any type of pattern it'll typically be restricted to either all opponents / allies, or one opponent / ally. Unless Terr adds a tactical layer to the battle by actually making battles take place on a grid area.
Having multi-target attacks where you specify all of the targeted parties is, although within the realm of technical possibilities. A huge pain in the ass.

Risk of once more causing an imbalance in the system is gargantuan. So I doubt you'd be happy even if it ended up happening.

soyossif
24-07-2009, 17:14
Here are my suggestions:
- On the 'Scout Area' page, experience points should be listed instead of rank. Only people that you can attack show on the page (ie: SJs don't see Chuunins)
- CP/SP bars don't show, to save space
- In fights with more than four people total, only federal support avatars show (to save space and add another benefit to buying fed)

Terriator
24-07-2009, 17:20
Regarding AoE.. I haven't discussed it with TD yet, but my original plan was to either hit all opponents with the attack, or use the order of the opponent list as a 1D grid. Damage distribution/calculation is also something we have yet to think (carefully) about, so that we don't get anything too unbalancing.

Scout area is still subject to change and I will consider your comments. CP/SP bars only show for your own character. All images will be shown, no silly fed support thing.

soyossif
24-07-2009, 18:05
Scout area is still subject to change and I will consider your comments. CP/SP bars only show for your own character. All images will be shown, no silly fed support thing.

Thanks.

But, why show all images? They do nothing but waste space. If you pay (ie: fed support), then maybe you should have your avatar displayed. Just an idea. Reject it again if you don't like it. Or, just don't display any avatars at all.

AnimeMexicano
24-07-2009, 20:33
No leaving it at rank is ok and you might want to read the new news again soy.

Kamryuoko
25-07-2009, 00:19
Curiosity questions Terr

"1.4.1.Allow AI users to enter on either side of multibattle"

Are you planning on this being random or a way of balancing out if people are trying to gang up on individuals or maybe an automatic village defense thing?
Also

"1.1.7.Rewrite all bloodline effects"

Any chance of new bloodline jutsu's appearing in here? (I know this one will probably be a bridge crossed when you come to it).

Edit PS

I am not intending on being greedy [I read Aet's post] I am just curious as to what you mean by rework their effects I take it as meaning reworking how much they influence the battle and as far I can see easiest way to do that is by altering the Bloodline jutsu's

sivauchiha
25-07-2009, 03:29
well i think that instead of calling for help ...summoning an AI is also an another option
O.O


http://www.theninja-rpg.com/images/signatures/562097.gif (http://www.theninja-rpg.com)

sebihp2007
25-07-2009, 11:22
Summoning AI would be quite a stupid move considering that the AI will be (more than sure) weak as hell and you could use AI's slot to call a player ... Summoning the AI would only be rational when nobody wants to help you :)

Marshal
25-07-2009, 11:35
Regarding AoE.. I haven't discussed it with TD yet, but my original plan was to either hit all opponents with the attack, or use the order of the opponent list as a 1D grid. Damage distribution/calculation is also something we have yet to think (carefully) about, so that we don't get anything too unbalancing.

Scout area is still subject to change and I will consider your comments. CP/SP bars only show for your own character. All images will be shown, no silly fed support thing.

It sounds easier and more possible to just hit all enemies with AoE effect jutsu,although I don' t really think AoE-type jutsus are something important or urgent.

There are - and + with Scout Area,I' m okay with currently Scout Are system,though raiding/defending would be easier if there would be showed only awaken users.
By the way,why do we have -Combat- feature,does anyone use it? Why not make it Combat Are where would be showed only awaken users.

About current Scout Are: It' s quite interesting to see wh' s online in your village and highest exp,etc. sometimes defenders sleep until someone pm' s them or send 1-2 ryos so they wake up and defend village,though this wouldn't be possible if people wouldn't know who' s online from Top of scout Are and who isn't.This is more like my opinion, players opinion.

soyossif
25-07-2009, 14:52
It sounds easier and more possible to just hit all enemies with AoE effect jutsu,although I don' t really think AoE-type jutsus are something important or urgent.

There are - and + with Scout Area,I' m okay with currently Scout Are system,though raiding/defending would be easier if there would be showed only awaken users.
By the way,why do we have -Combat- feature,does anyone use it? Why not make it Combat Are where would be showed only awaken users.

About current Scout Are: It' s quite interesting to see wh' s online in your village and highest exp,etc. sometimes defenders sleep until someone pm' s them or send 1-2 ryos so they wake up and defend village,though this wouldn't be possible if people wouldn't know who' s online from Top of scout Are and who isn't.This is more like my opinion, players opinion.

I agree with the Combat feature being replaced with "Villagers Online".


Also, AoE jutsus should be able to aim at certain users, but if it's really that much of a pain to add to the game, then, I suppose it'll just stay on the to-do list (or rejected list).

Terriator
25-07-2009, 14:56
It sounds easier and more possible to just hit all enemies with AoE effect jutsu,although I don' t really think AoE-type jutsus are something important or urgent.

There are - and + with Scout Area,I' m okay with currently Scout Are system,though raiding/defending would be easier if there would be showed only awaken users.
By the way,why do we have -Combat- feature,does anyone use it? Why not make it Combat Are where would be showed only awaken users.

About current Scout Are: It' s quite interesting to see wh' s online in your village and highest exp,etc. sometimes defenders sleep until someone pm' s them or send 1-2 ryos so they wake up and defend village,though this wouldn't be possible if people wouldn't know who' s online from Top of scout Are and who isn't.This is more like my opinion, players opinion.

I quite like that idea - to make scout area a feature to scout the area and combat to a list of attackable opponents in the area. On the todo list =)

soyossif
25-07-2009, 18:43
I quite like that idea - to make scout area a feature to scout the area and combat to a list of attackable opponents in the area. On the todo list =)

Yay! :D

What else is planned, other than the whole MPvP thing?

Konoha777
25-07-2009, 19:17
Here is a little thing on how AoE could work.

Since I don't like creating hundreds of thousands of pictures, I made an animation out of it:

http://i28.tinypic.com/4kheft.gif

Aeterno
25-07-2009, 19:19
Here is a little thing on how AoE could work.

Since I don't like creating hundreds of thousands of pictures, I made an animation out of it:

http://i28.tinypic.com/4kheft.gif

Not suitable for PvP combat in TNR if you ask me. But something akin to what was originally intended for the war system.
The idea itself could be more suitable in different setups.

Actually implementing this opens up a whole new can of worms in terms of tactics, moving, and the actual area of effect. It's a system that could work incredibly well if it was built in from the beginning. But doesn't work so well when implemented half-assed or mid-way.
Even if Terr implements it, you're bound to have to wait a few months, as the different implications of such a system are thought out independently.

Though I obviously have no say in this anymore.

Marshal
25-07-2009, 20:56
I quite like that idea - to make scout area a feature to scout the area and combat to a list of attackable opponents in the area. On the todo list =)

I'm glad you like it,I also find it quite good idea,that's why I suggested that.


Here is a little thing on how AoE could work.

Since I don't like creating hundreds of thousands of pictures, I made an animation out of it:

http://i28.tinypic.com/4kheft.gif

Well it does look nice and fancy,although,won't that make fighting longer? Sometimes people get attacked right before they must leave or whatever,and I don't think that anyone can spend 10minutes to kill or be killed.
Besides,the biggest concern is that it seems to be quite difficult to implement.

also, on that part "as ninjas we have power to control our jutsu" - that's not what happens with AoE type jutsus,not even in Naruto world, try to imagine,how could you possible control dozen of falling shurikens without any special equipment or abilities.

Although idea isn't bad,then again,I don't find it as one of -must be done- things.

Konoha777
26-07-2009, 01:08
It's merely an idea of how things could work with the Area of Effect.

The thing ninjas use to control their jutsu, is their chakra. If they cannot throw a shuriken in the air where they think the enemy is, and multiply them to fall upon the enemy, then they would fail.

It wouldn't be that hard to implement, and it would make battles last longer, and most likely would elongate what could be a 1-hit KO. The only issue would be what Aeterno stated in his post, the time it would take to think the process out. I thought of this instantly, and toyed around with the idea.

Obviously it's not on Terriator's must be done things, that wasn't the point of the post, it was merely an idea to be played around with.

Kavier
26-07-2009, 15:15
Well Terr did mention that he would try to place the battle on a grid, so lets see it he gets it to work out. That way damage is distributed according to proximity. How this will be fine tuned i have no clue, sounds like it could be a big issue. If its on a grid how would proximity be defined?

possible scenarios:
If player A unleashes an AOE on player B&C(all), player b is closer to A and takes the majority of the damage.

Or player C unleashes a AOE on player B (one target) but due to proximity player A gets some of the damage.

Aeterno
26-07-2009, 15:20
Proximity and stuff isn't what Terr had in mind at all ~__~
That's something Konoha came up with on his own.

For multi-target jutsu Terr would likely just have picked X number of targets based on their position in the grid, and possibly the setting of the jutsu. (Jutsu that attack _X_, XX_, _XX, X_X, or XXX)
It's a 1D grid with the exact size as the number of enemies, positioning isn't an issue.

Terriator
26-07-2009, 15:34
As Aet stated, the system proposed by Konoha should have been implemented from the start - and then it would have taken even longer to finish the system. I'm not saying it's not a future possibility, but it won't be this time.

We've agreed to use the 1D grid for AOE; each jutsu will then have a range set in its tag, just as aet stated. Damage will be distibuted from the center target according to integers in the jutsu tag.

Darkhanaki
26-07-2009, 23:24
mmm I have a little question: do the MPvP battles will have their own menu button/option or will they start as a "normal fight"

Off-topic:jutsu that attack "XXX" enemies? that doesn't sound like a game for all ages xD

Konoha777
26-07-2009, 23:41
they will start as a normal fight obviously. Then when someone calls for help you'll see the link saying "Calling For Help."

Also, your dirty joke wasn't that great.

Darkhanaki
27-07-2009, 00:42
oh thanks, btw if u kill 5 ppl in the same battle will it still only give 1 vf?

Konoha777
27-07-2009, 01:01
Most likely, but wait until more information is given to us about the battle system.

Ravager
27-07-2009, 01:27
love everything just 1 question
is there going to be finally an S-mission?
something like
face 1 enemy then 2 enemies then 3 enemies or just 5 at the same time

Konoha777
27-07-2009, 02:08
Nope, there is no information concerning S-Ranked missions.

Terriator
27-07-2009, 05:53
No, you get one for each opponent you kill. S-ranked will probably come, but first I have to finish the system.

Tigerfire
27-07-2009, 06:56
S-ranked will probably come, but first I have to finish the system.

OMFG.......................................
Awesome!!!!!!!!!!
but wouldn't it just give 1 hp or something since missions now give like 1/10 of their original prize

tdragon86
27-07-2009, 07:04
Gains can be adapted, obviously.

Marshal
27-07-2009, 09:03
about Konoha idea,wouldn't that make AoE jutsus slightly overpowered? Since it would be way better to use AoE jutsus at least until you find your target,which again leads to everyone using AoE+raw power jutsus and forgetting about buff/debuff,at least in most cases.

About gains,I hope to see something worth for doing missions.


My all post is something what should be called spoiler.


Anyway,good job Terr.

Aeterno
27-07-2009, 09:06
That's why I said such an implementation would require many months of deliberation Marshal.

It'd require a complete rebalance of everything ~_~

Pain_Without_End
27-07-2009, 14:18
S mission... COOL!
one travel mission :D

sebihp2007
27-07-2009, 16:47
If there were an AoE Jutsu, either make it deal lots smaller damage, cost lots of chakra, or make it (somehow) have a cooldown (or don't implement at all... let people target each other .. it's more fun that way; maybe not as "realistic" that way, but more fun) ...

EDIT: S-Rank missions ?! lolz

kakashixxx12
28-07-2009, 18:31
i think the travel battles would be cool if like the opponent could use a summoning then u could be fighting like 2 or more ai in any random place

guitargod
28-07-2009, 20:14
Wow thats pretty cool, do you think it would be a good idea to add something else into the mix, such as the possibility of actual sensei tests as missions required for passing through some ranks.
I think it would be a little more fun than whats going on, and take a bit off from the noob count.

guitargod
28-07-2009, 20:18
i think the travel battles would be cool if like the opponent could use a summoning then u could be fighting like 2 or more ai in any random place

What would be even cooler than that, is a short realtime video of each action done, i.e., one user attacks, attack blocked, and the other user attacks, etc..., all put in one video for each round of battle, and different backgrounds for your area on the map, and possibly an option to disable the video component.

Aeterno
28-07-2009, 20:20
You do realize there's no possible way TNR will ever have the artists to do any kind of graphical representation.

And if we have video, people will want to customize their characters, which means even more artwork.
~___~

sebihp2007
28-07-2009, 20:34
In addition, if there were small videos of any action, everyone would get bored of them and want them removed. To overcap a jutsu to lvl 200 you need 200000 uses .... Would anyone like to see 200000 of the same small video ? I highly doubt so ... ~_~;;

StaSenba
28-07-2009, 21:20
Summoning AI would be quite a stupid move considering that the AI will be (more than sure) weak as hell and you could use AI's slot to call a player ... Summoning the AI would only be rational when nobody wants to help you :)

In excess, you're basically just calling a rational idea stupid..?

I believe summons are a great idea because of the satisfactory variety they'd give to a system which could (currently) use as much as possible. And to throw something out there, what about a passive outofbattle ability which lets you travel faster based on rank? The universe TNR is based off of has this, and every ninja capable of chakra control can use it to their advantage. It's called Chakra Dash.

sebihp2007
28-07-2009, 21:31
No, the idea of adding is great ... Summoning instead of calling a player however isn't, so summoning will mostly be used while raiding, not defending (bcz when defending, there are lots of users to call help from, so using up a slot using a summon would be a "not so great idea" ...

Aeterno
28-07-2009, 21:36
No, the idea of adding is great ... Summoning instead of calling a player however isn't, so summoning will mostly be used while raiding, not defending (bcz when defending, there are lots of users to call help from, so using up a slot using a summon would be a "not so great idea" ...

All depends, summons will probably come from the AI table (classified as summons, not from the same pool as your AI opponents)
As such they can be given jutsu. Jutsu that are not normally available to players >__>

that alone could make them an interesting, albeit uncontrollable force.

sebihp2007
28-07-2009, 21:41
Yes, and I bet summons are going to be way more powerful than players (no, I don't xD)

Aeterno
28-07-2009, 21:42
Maybe not, but they could have jutsu with effects normal users don't have. Which could make them up to par with normal players in terms of usefulness.
*mumbles something about hissatsu*

Pain_Without_End
29-07-2009, 02:17
The opponents and invocations have images to represent them?

Konoha777
29-07-2009, 16:22
No they don't. e.e; People have suggested it many times before, but if you read Aeterno's post, you'll see why it was rejected.

Darkhanaki
29-07-2009, 20:16
hey I have a question, can genins join the MPvP battles? or it will be like normal fights (only chuunin +) ?

sebihp2007
29-07-2009, 20:19
hey I have a question, can genins join the MPvP battles? or it will be like normal fights (only chuunin +) ?

Genin involved in real battles? I really don't think so ... In addition, Battle Arenas are relatively challenging for Genins ...

Darkhanaki
29-07-2009, 21:16
hehe not for all genins (since it seems they think it's good to cap before ranking up), or can they call for help for example when they go out of the village (ex. when they go to 12.6 they almost lose at least 1 time)

Konoha777
29-07-2009, 21:26
That's their issue, they can go at any time, and usually people stress to them that they should go equipped. >_>;

sebihp2007
29-07-2009, 21:30
Risking to get off-topic, Genin holding seems pointless, since you'll anyway be crushed when you get to Chuunin ... And Genins shouldn't be attacked, not even by Chuunins, it would be quite unfair since they only get the hang of the game ... Let combat to Chunnins, Jounins and SJs :)

Hunter666
31-07-2009, 04:33
How much will there be to summoning? As in will it just be bringing in an NPC for extra damage/defense or will it be just as in depth as jutsu with multiple categories/levels and possible combination jutsu?

Kill_at_will
31-07-2009, 04:51
I have 1 question...
Suppose an uber chuunin attacks a jounin and the jounin calls for help...
Now if a jounin calls for help, i am guessing that a SJ can join the battle...
So it will be SJ vs. chunnin.. Isn't it a bit unfair????
If you have already thought of it, then ok.... Just tell us how it will work....

sebihp2007
31-07-2009, 10:57
I have 1 question...
Suppose an uber chuunin attacks a jounin and the jounin calls for help...
Now if a jounin calls for help, i am guessing that a SJ can join the battle...
So it will be SJ vs. chunnin.. Isn't it a bit unfair????
If you have already thought of it, then ok.... Just tell us how it will work....

I think which ranks should be able to join should reffer to the person with the lowest rank that started the battle (If the initial battle is Chunin vs Chunin or Chunin vs Jonin, then only Chunin and Jounins are able to join; If the battle is SJ vs SJ only SJ and Jounins are able to join and if it's JvsJ all 3 ranks can join)

Hunter666
31-07-2009, 12:51
I think which ranks should be able to join should reffer to the person with the lowest rank that started the battle (If the initial battle is Chunin vs Chunin or Chunin vs Jonin, then only Chunin and Jounins are able to join; If the battle is SJ vs SJ only SJ and Jounins are able to join and if it's JvsJ all 3 ranks can join)

.-. You left out SJ vs Jounin......I guess It'd work the same as chuunin vs jounin though. It could be fair for chuunin to be able to call on sj for a chuunin vs jounin fight though.

But according to the progress, all but summons are finished. So I doubt any last minute ideas for call for help are being taken into consideration. lol

Darklightning
31-07-2009, 13:04
if its going to be SJ vs Jounin
then jounin-SJs are allowed in. but a chuunin to call out an Sj would be fair.. so.
Vs jounin = all 3 ranks
Vs SJ = jounin/SJ
vs Chuunin = chuunin jounin...

Pain_Without_End
31-07-2009, 13:58
Ninjutsu strength affect the strength of the Summon?

Jmoss1806
31-07-2009, 14:04
I know this is for td (yeah I know people call him Zane, but he's still tdragon86 =P) but will each village have a different summon like village jutsus or will they be more similar to Forbidden jutsus. Also will bloodlines have summons as well?

Tigerfire
31-07-2009, 15:51
Adressing Terr/Td:

So about the summoning jutsu... There will be new jutsus then? A summoning jutsu for Wep/Nin/Tai/Gen? Or do we have to use those lame Summoning: Earth/Fire Hounds? If each type of Attack (Nin/Gen/Tai/Wep) gets a summoning jutsu, Will it be forbidden or something? will each village have a different summon like village jutsus or will they be more similar to Forbidden jutsus. Also will bloodlines have summons as well?

Or a Village jutsu perhaps? And that's a good idea about BL's having their own summoning jutsus too. It'll make BL's more important and valuable and then those who don't have a BL would go out and buy one...

Darklightning
31-07-2009, 15:53
more or less summoning jutsus
or equipment like summons.....
each summon has its own village affinity and such also summons may have elements i guess :\

Terriator
31-07-2009, 15:53
With this new system, we'd be kinda insane if we didn't create new summon-jutsus, wouldn't we?

Jmoss1806
31-07-2009, 15:55
Well we know summons are going to be jutsus and not equiptment, now we just gotta figure out what kind of jutsus summons are going to be.

Edit: Terr got to it before me D=

Darklightning
31-07-2009, 15:57
dang, terr has some imba surprises ^^
no we just gotta know the details...

Tigerfire
31-07-2009, 15:59
With this new system, we'd be kinda insane if we didn't create new summon-jutsus, wouldn't we?

Will there be an amount on how many summons we can bring into battle?

zaney
31-07-2009, 16:09
I'm guessing its 4max e.e;

since its 5vs5

Tigerfire
31-07-2009, 16:14
@Terr:
Have you already picked out the testers? If not, Can I help?

Darklightning
31-07-2009, 16:36
well 5v5..
but, are the AI considered as part of the 5v5 we can have a 5v5, 10 users and 1 AI each >.> coarse that'll take lots of work i guess :\
guess its up to terr

Dynast
31-07-2009, 16:36
I'm sure the "Don't call us, we'll call you" rule applies to here.

Terriator
31-07-2009, 16:37
I've only picked one tester thus far, but we're going to gather a team tomorrow. And yes, the rule Dynast mentions applies.

Tigerfire
31-07-2009, 16:44
I've only picked one tester thus far, but we're going to gather a team tomorrow. And yes, the rule Dynast mentions applies.

Alright, I guess There's nothing wrong with asking since I'm bored 90% of time each day and have nothing to do.

Konoha777
31-07-2009, 16:50
Tiger, you should've read the news post. o.o It says, "...closed development domain with some selected testers (don't ask to be one!)."


Terriator has actually surprised me with this system, he's charging this thing. I expected it to take about a 2 months. O:

Darklightning
31-07-2009, 16:52
im guessing terr is trying to get everyone excited after months of really boring updates o.0
also this is sorta going to that whole 2.5 thing again huh...

Konoha777
31-07-2009, 17:00
2.5 was Aeterno's project, and he wasn't coding a Multiplayer Battle System, instead he was fixing up the current one.

Plus, it wasn't Terriator's fault that Aeterno left over a year ago, and the fact that he was swamped with his Thesis and such. Things tend to happen.

EDIT: My bad, Aeterno. xD That was a little typo...

Darklightning
31-07-2009, 17:04
oh thank goodness
all that tavern talk made me dumber than my already low understanding >>
anyways since all terr has to do is inform the users what the closed testing results are now, i guess now its all waiting

Aeterno
31-07-2009, 17:06
Plus, it was not Terriator's fault that Aeterno left over a year ago, and the fact that he was swamped with his Thesis and such. Things tend to happen.

Fixed. This was obviously what you meant to say from the beginning ~__~

Terriator
31-07-2009, 17:24
Lol... And this has nothing to do with core 2.5, as I'm not performing any core changes >__> ...

PS. Everybody should also thank Aet for this new battle system, as all the basic functions etc are still his work. All I did was add a lot of loops, a lot of if-statements and then few new features. I know I should be thanking you Aet, it would have been much more annoying to code it from scratch.

Konoha777
31-07-2009, 17:51
Sorry Aeterno. xD I meant to put `n't`but was typing quickly.

Anyways, we should be thanking both of you guys for the outstanding effort you've put into this.

sebihp2007
31-07-2009, 19:11
if its going to be SJ vs Jounin
then jounin-SJs are allowed in. but a chuunin to call out an Sj would be fair.. so.
Vs jounin = all 3 ranks
Vs SJ = jounin/SJ
vs Chuunin = chuunin jounin...

No, I'll have to disagree with that. If in Chunin vs Jounin fight Chuunins would be able to call for SJ, then the Jounin would be disadvantaged and he should have the right to call SJ aswell, which would be totally unfair for the Chuunin...

So, what I'm thinking is:

X vs Chuunin ==> Chuunin and Jounins allowed
X vs Jounin ==> All three ranks allowed
SJ vs SJ ==> SJ and Sjounin allowed

Note that X is a rank equal or lower to the opponent. Else, refer to the case above (hope you're able to understand this ~__~")

EDIT: Crap, late post >__>

Kavier
31-07-2009, 19:19
Does it really matter who is able to help?

Think of it really when your in a pinch your gonna want someone strong and experienced to help you out, Sooooo naturally Sj's would be preferred.

If its a chu vs chu fight then bringing in an sj would seem like overkill. Everything else is open game.

Plus it all depends on who is available to answer the call... if only sj's are available to help are you saying that the chunin should not get help at all even when facing an uber jounin?

note: not all sj's are strong and there are a few chuunin who can kill sj's, granted surgery makes this task all the more difficult these days.

sebihp2007
31-07-2009, 19:46
note: not all sj's are strong and there are a few chuunin who can kill sj's, granted surgery makes this task all the more difficult these days.

I guess that's true, but nowadays Chuunin holding is rarely met ... If you are a Chuunin strong enough to defeat a strong SJ, you can go to Jounin ... There's not really much you lose

Durch
31-07-2009, 21:48
Well you "lose" by getting attacked by SJ


and 90% almost done ;3 good luck terr.

Hunter666
31-07-2009, 22:10
Out of all the "we should be thankful"'s no one actually said thanks o-o So thanks for giving us more reason to stay home and be antisocial, Terriator and Aeterno =o

Marshal
31-07-2009, 22:34
Amazing job Terr and I guess we should thank Aet too,thank you.

Impressive how you got it to the 90% that quick,I expected it to be half-way done by the end of summer.
Keep up the good work.


@Terriator: I know this is offtopic,though this topic probably fits best for such a question, is War System going to be updated? Or you plan to update it with some -/Core2.5/- update,which would probably include many minor or major updates?!

Why am I asking? Since in Scout Are[combat too?] you said it will be showing Ally/Enemy/Neutral,so I was just wondering,are we gonna have War System implemented at last or we need to wait for some full pack of updates? I'm just curious.

Seeing -Neutral- or Enemy[outlaw] all over the place would be boring xD

Konoha777
01-08-2009, 05:37
Terr said he was going to be implementing a war system when he announced this project.

Also, none of the major updates will ever make it to Core 2 from 2.5 I bet, and you should know the reason by now.

sebihp2007
01-08-2009, 05:59
Out of all the "we should be thankful"'s no one actually said thanks o-o So thanks for giving us more reason to stay home and be antisocial, Terriator and Aeterno =o

Saying just "Thanks" or "Wowlolzyou'reawesomeTerrandAet" in one post is probably considered spam xD. Anyway, The New Battle System changes everything, TNR is suddenly awesome ~__~" ...

Oxygen
01-08-2009, 16:05
The New Battle System is good...but we need to train much now...my acc was based on generals with low exp and very high hp...and i was strong...now i still have high hp but my dmg sucks....so i'll need to train much....anyway it's nice we have some changes that don't make game so monotone...tnx...

Tigerfire
02-08-2009, 16:25
Woot! It's almost finished. Hopefully the testers find most of the bugs if not all.

GracefulSwann
02-08-2009, 18:08
I'm really excited :D Maybe now I won't die easily. XD

Marshal
02-08-2009, 19:23
I see,so at last we will have something new and exciting what would bring TNR back to life.

I also hope testers will find all bugs or at least most of them if there ever are any,hopefully not.

It will probably take some time for us to get used to it,since probably half of TNR will start to spam -Call For Help feature ^^

Oxygen
02-08-2009, 21:25
Woot! It's almost finished. Hopefully the testers find most of the bugs if not all.

lol...if they don't find it...we will... xD ...

addicted
03-08-2009, 18:43
Cool!! I could summon a toad or snake lol.Bounty Hunting sounds good to.

Marshal
03-08-2009, 19:25
Cool!! I could summon a toad or snake lol.Bounty Hunting sounds good to.

You really think it's gonna be copied from Naruto? Probably Zane will create something more unique.

Kavier
03-08-2009, 19:49
It would be great if their was a variety of summons available and not just in numbers but in terms of function.

Side note: can a pet system and summons co-exist? for example one could have a pet that gives stat boost as long as the pet is equiped as opposed to a summon that is only usable in battle and have more impressive power/functions. Summon = crazy damage, pet = 2- 10 % stat boost. Different pets, different boost?

I suppose this will be shot down, it doesnt hurt to ask.

Aeterno
03-08-2009, 19:55
If pets were to come into existence, what would be the purpose of making it stat boosting instead of a semi-permanent battle partner?
Granted, such system mechanics will have to be planned out and laid out with careful deliberation.

A pet system / puppet system / summon functionality can coexist perfectly. Although there are problems with balancing that occur when you stack these features together >__>

Marshal
03-08-2009, 20:18
Aet is right,though having some pets or puppets would be definitely fun.
Anyway,I believe it's only few days until we'll see how Mpvp works.

chipotle
03-08-2009, 20:38
Even once all (/most of) the bugs are found the jutsu would likely be moved to fit the AOE, which may take a bit to work out. Also, I don't know about Terr, but I'd like to fix/balance a few issues related to the restrictions on calling/rewards for winning before it goes live. I'm a bit concerned particularly about the potential for harassment in this system at least as-is.

Anyway, one system at a time. For now you'll have to stick to alts rather than pets (and I'd not expect very personalized summons, at least in terms of having one that you name/train - at the original release). There's only so much that can be added/tested at once.

Terriator
03-08-2009, 22:41
We go public when the testers start having difficulties finding new bugs. Right now there's a good deal of new bugs in the forum, which I'll have to look at tomorrow.

To testers: don't be afraid to swamp the forum with bug reports and considerations in regard to balance etc. I prefer concentrated work.

Hypedx33
04-08-2009, 00:56
finally AS can spar i have been waiting thats why i am staying an AS student till i max everything out had this plan since before the new battle system but the system just made it 1000000 times more worth staying one also i think it would be better if AS got more jutsus not like a lot but at least 1 good justu to train cuz the clone justu is pretty boring/weak at low level

Marshal
04-08-2009, 06:29
You have weapons and it doesn't sound logical for Student to have some seriously damaging jutsu,doesn't it?


On Mpvp,it seems that there is quite a lot of bugs,well not really,but from Report sub-forum it seems that Terr has still some small work to do,I guess good luck.

Terriator
04-08-2009, 08:22
I think I went through most of the reports this morning - at least the more serious ones. I'll do the last batch when there're some more reports. Time to transfer some new testers I think..

blacksamurai0021
05-08-2009, 01:51
I am having difficulties finding bugs in the testing phase. I found a couple but I think the majority of them are either reported or fixed. Also, within the last day or so there haven't been as much testers online, which leaves me to believe they are having difficulties finding bugs now to.

Haruko
05-08-2009, 02:38
Or, people are more busy during the week?

We're all doing what we can, but it still seems like the bugs are coming up all too frequently. Even if they've been reported, we'll still need to test each one out after it's been fixed.
I'm not saying it's going to be a long, long time, but try not to get people's hopes up ^_^ They'll take your statement and turn it into "New MPvP opens tomorrow"

kakashixxx12
05-08-2009, 03:23
how can i become a tester

blacksamurai0021
05-08-2009, 03:46
From what I know he is done getting testers, but if you want to try it is located here Link (http://www.theninja-forum.com/Vbulletin/showthread.php?t=27639)

hello7410
05-08-2009, 03:46
There was a thread you could be applied in but Terr said that he already transferred the last bunch of testers. Better luck next time.

Edit: Beaten to the post Dx

Pain_Without_End
07-08-2009, 12:53
100%!!!

Cool, but, I can't fight with anyone in the area scout, and the paging is very bad for anyone entering the village without being seen.

Takeda_Senshin
07-08-2009, 12:59
100%!!!

Cool, but, I can't fight with anyone in the area scout, and the paging is very bad for anyone entering the village without being seen.

Use the Combat page for the attack links, it's been redesigned to be the 'combat' scout page. The original scout page no longer has them.

Pain_Without_End
07-08-2009, 13:07
hum........ Sorry, I did not understand the "Scout Area" is now "Combat"...

Thank you.

Silverstorm
07-08-2009, 19:12
first of all... happy b day terr... and the battel system is awsome... and terr put a bunch of work on it so thanks a lot terr u rock...

sebihp2007
07-08-2009, 19:18
Remember that right before summer, everyone was whining about how the game is dying? By that time, Terr was saying that the MPvP system will be implemented ... Everyone thought that was gonna take forever, but here it is !!!

Thanks to Terr and Zane for coding and thanks to all of the mods and admins out there !!! Also, to all testers of the dev domain !!! And all of TNR community that keeps the game running !!


Oh, and I guess this might be locked since it is all finished and there is another MPvP thread for discussng the MPvP system ...

Pain_Without_End
08-08-2009, 01:28
How do I learn jutsus of invocation?

is one ninjutsu?

Tigerfire
08-08-2009, 02:53
Remember that right before summer, everyone was whining about how the game is dying? By that time, Terr was saying that the MPvP system will be implemented ... Everyone thought that was gonna take forever, but here it is !!!



Right before summer? That was 2-3 months of waiting then. >_> also It sucks that it got implemented now since a lot of people are going back to school in a few weeks... But anyways I'm glad that it finally got implemented x3

Terriator
08-08-2009, 15:27
Yea, closing this thread as it's no longer needed. Next up, after bug-fixes, is the war-system, which I also promised I'd start coding.