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ShadowDweller
31-05-2008, 08:42
My suggestion is having a party. In the naruto series its a three man party.
Why not having a three man party in TNR?

Well I know this takes space in the server. But it could help the role-playing in the war system.

For example. The strongest player in the game. Parties with other two members of the same village. And the opposing village has a party of three S-Jounins then I guess strategy is really needed in a 3 on 3 fight.

It also came to my thoughts. What if the other party member has a low internet speed? the party would suffer greatly.

My (simple) solution:

Well I guess if someone has a low internet speed from the other I think he just cant have a party.

This suggestion is open to any comments.

Aeterno
31-05-2008, 08:44
This simply makes no sense whatsoever

ShadowDweller
31-05-2008, 08:47
Im just saying. If there is a party system. Even the strongest player in the game could lose, with proper strategy from his opponent, in the war system. Because I have noticed in the game that the strongest always win no strategies needed.

hey its just a suggestion. ^.^

Aeterno
31-05-2008, 08:51
It's not even a suggestion, it's barely even an idea -__- it's just someone ranting a bit without having a point or an actually suggestion.

You're just throwing up some words. There's no mention WHATSOEVER about the implications of this being implemented, how it would be implemented. Or what the frell this does in the first place.

rycio
31-05-2008, 10:07
Hmm. This could somehow work if given proper explanations and ideas.

Lets assume you make a 'party'. A 3 man group with proper limitations. Like 1 leader and the people with him must be at least half his exp.

Now given that they are in a 3 man party they work as a team and fight as a team. That means they could take on stronger opponents. Their stats would be accumulated and they fight together against other parties or other players.

This would require a lot of theory craft and testing for balance tho.

Cloud making a party with 2 SJ with 15 mln exp would mean bad stuff.

there are plenty of ideas that come to my mind for group fights however is there a need for them now ?

Aeterno
31-05-2008, 10:30
You're still not making much sense ~___~
I don't want partials, since when I fill in the blanks, all that occurs is more whining therefore I need complete ideas, so that when people whine ,I can point at someone else.

rycio
31-05-2008, 14:04
Okay then.

Lets assume you can form a squad of 3.

Every player that attacks drags all 3 players into combat. It does not matter if one of the 3 gets attacked or one of them attacks a target.
If their opponent is in a team, all of his awake team mates get dragged into combat.
All 3 players have 1 minute 30s to make their move.

Now the dmg dealt.
All 3 players attack with their chosen jutsus. The dmg done is based on single player offense. However their opponents defense is based on their accumulated defensive abilities(all 3). And dmg taken is split even % wise between all defending players.

Stunning jutsus stun one of the players, target stunned is randomized. The target is excluded from combat for the amount of turns the jutsu stuns for. That includes the defensive calculations. I mean he is not included in those for that amount of turns. (seems logic, not?).

Jutsus that deal dmg equal to % of hp should deal dmg equal to total accumulated hp of opponents.

That would allow stronger raiders to protect the weaker ones. However would need some restrictions on who can from a group with who. Imagine a raiding party like that of 3 top exp players. That's a topic for discussion but in my opinion the restrictions should be as follows:
Only 1 SJ per party.
Total exp of the remaining 2 party members must be lower than exp of the SJ, or some fixed value like 20k or something, that would exclude imbalanced lvl holders from these).
Only SJ can make such a team. (Maybe with his students only?)


Problems:
-vf 3 people versus one person, the opponent dies, only one vf income or 3 ?
-Situation where people farm. They are in a 3 man team and try to get as many vf as possible. Each time they attack an opponent they all get dragged into combat. Means they will get less vf if there is only 1 for one opponent.
Conclusion, give an option to the team to be able to defend together but attack separately. Negative side, more data storage.

-H-
31-05-2008, 14:27
Basically he wants to be able to have more than just 1 on 1 battles. He wants battles to be up to 3 on 3 or even 3 on 1.

I thought you said something about partner battles in the past aet, and just decided against it. IDK.

Aeterno
31-05-2008, 15:30
Basically he wants to be able to have more than just 1 on 1 battles. He wants battles to be up to 3 on 3 or even 3 on 1.

3 on 1 is simply never going to happen -__- XvX battles were originally planned, but since there's a 90% chance I'm going to leave, don't hold your breath until you get them.

Since you might not get them at all.

And I have NO interest in these "basic" descriptions, they provide no useful information whatsoever period -_-

kenkura
04-07-2010, 00:47
next time you post come up with an idea -_-

Takeda_Senshin
04-07-2010, 02:40
next time you post come up with an idea -_-

Stop. Reviving. Dead. Threads.

I know you're trying to help, but seriously, this thread is from 2008. Locked.